AEI 2019
Virtual Reality for Design and Construction Education Environment
Publication: AEI 2019: Integrated Building Solutions—The National Agenda
ABSTRACT
In the last few years, the application of VR has exponentially grown to give visually large field-of-view from planning to execution stages of any types of civil infrastructure systems. Handling the complexity and uncertainty of construction projects, however, requires well-prepared architects and engineers. Architecture and civil engineering students are also expected to go through the proper training to be well-equipped for this challenge. VR has proved a helpful tool for architecture, engineering, and construction (AEC) education environments with the aim to leave a lasting impact on a student’s learning and experience. The purpose of this paper is to provide a brief review of the most recent VR systems in the design and construction industry and the education environment. The paper also evaluates the use of VR in a two-pronged approach by conducting a comprehensive literature review and interviewing students in the master of project management (MPM) program. This paper could provide a roadmap for future efforts to implement VR into the architectural and construction industry as well as the education environment.
Get full access to this article
View all available purchase options and get full access to this chapter.
REFERENCES
Aggarwal, V., Nicholson, D. & Bartlett, K. (2018). Determining the Effect of Object-Based Foveated Rendering on the Quality of Simulated Reality. International Conference on Applied Human Factors and Ergonomics, Springer, 34-44.
Al-Azzava, A. Y. T. & Minkov, S.L. (2017). Virtual reality: types & examples.
Alizadehsalehi, S., Yitmen, I., Celik, T., & Arditi, D. (2018). The effectiveness of an integrated BIM/UAV model in managing safety on construction sites. International journal of occupational safety and ergonomics, 1-36.
Alizadehsalehi, S., & Yitmen, I. (2018). A concept for automated construction progress monitoring: technologies adoption for benchmarking project performance control. Arabian Journal for Science and Engineering.
Aukstakalnis, S. & Blatner, D. (1992). Silicon Mirage; The Art and Science of Virtual Reality, Peachpit Press.
Bille, R., Smith, S. P., Maund, K. & Brewer, G. (2014). Extending building information models into game engines. Proceedings of the 2014 Conference on Interactive Entertainment, ACM, 1-8.
Biocca, F. & Levy, M. R. (2013). Communication in the age of virtual reality, Routledge.
Bouchlaghem, D., Shang, H., Whyte, J. & Ganah, A. (2005). Visualisation in architecture, engineering and construction (AEC). Automation in construction, 14, 287-295.
Bryde, D., Broquetas, M. & Volm, J. M. (2013). The project benefits of building information modelling (BIM). International journal of project management, 31, 971-980.
Burdea Grigore, C. & Coiffet, P. (1994). Virtual reality technology, London: Wiley-Interscience.
Chan, A. P., Scott, D. & Chan, A. P. (2004). Factors affecting the success of a construction project. Journal of construction engineering and management, 130, 153-155.
Chawla, N., Gupta, N. & Choudhary, K. (2013). Virtual Reality-living the “CAVE” Again. International Journal of Information and Computation Technology, 3, 555-560.
Cruz-Neira, C., Fernández, M. & Portalés, C. (2018). Virtual Reality and Games. Multidisciplinary Digital Publishing Institute.
Cruz, T. V. (2018). Virtual reality in the architecture, engineering and construction industry proposal of an interactive collaboration application.
Du, J., Shi, Y., Zou, Z. & Zhao, D. (2017). CoVR: Cloud-Based Multiuser Virtual Reality Headset System for Project Communication of Remote Users. Journal of Construction Engineering and Management, 144, 04017109.
Du, J., Zou, Z., Shi, Y. & Zhao, D. (2018). Zero latency: Real-time synchronization of BIM data in virtual reality for collaborative decision-making. Automation in Construction, 85, 51-64.
Dunston, P. S. & Wang, X. (2005). Mixed reality-based visualization interfaces for architecture, engineering, and construction industry. Journal of construction engineering and management, 131, 1301-1309.
Fang, Y., Teizer, J. & Marks, E. (2014). A framework for developing an as-built virtual environment to advance training of crane operators. Construction Research Congress 2014: Construction in a Global Network, 31-40.
Fernandes, K. J., Raja, V., White, A. & Tsinopoulos, C. D. (2006). Adoption of virtual reality within construction processes: a factor analysis approach. Technovation, 26, 111-120.
Fogarty, J., El-Tawil, S. & Mccormick, J. (2015). Exploring structural behavior and component detailing in virtual reality. Structures Congress 2015, 2557-2564.
Fogarty, J., Mccormick, J. & El-Tawil, S. (2017). Improving Student Understanding of Complex Spatial Arrangements with Virtual Reality. Journal of Professional Issues in Engineering Education and Practice, 144, 04017013.
Freina, L. & Ott, M. (2015). A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives. eLearning and Software for Education.
Fu, M. & Liu, R. (2018). The Application of Virtual Reality and Augmented Reality in Dealing with Project Schedule Risks. Construction Research Congress 2018, 2014. 429-438.
Heydarian, A., Carneiro, J. P., Gerber, D., Becerik-Gerber, B., Hayes, T. & Wood, W. (2015). Immersive virtual environments versus physical built environments: A benchmarking study for building design and user-built environment explorations. Automation in Construction, 54, 116-126.
Hollermann, S. & Bargstädt, H.-J. (2014). 4D site installation planning in virtual reality for multi-user. Computing in Civil and Building Engineering.
Koutsabasis, P., Vosinakis, S., Malisova, K. & Paparounas, N. (2012). On the value of virtual worlds for collaborative design. Design Studies, 33, 357-390.
Larson, E. W. & Gray, C. F. (2015). A Guide to the Project Management Body of Knowledge: PMBOK (®) Guide. Project Management Institute.
Li, X., Yi, W., Chi, H.-L., Wang, X. & Chan, A. P. (2018). A critical review of virtual and augmented reality (VR/AR) applications in construction safety. Automation in Construction, 86, 150-162.
Liu, D., Dede, C., Huang, R. & Richards, J. (2017). Virtual, Augmented, and Mixed Realities in Education, Springer.
Liu, Y., Lather, J. & Messner, J. (2014). Virtual Reality to Support the Integrated Design Process: A Retrofit Case Study. Computing in Civil and Building Engineering.
Mann, S., Furness, T., Yuan, Y., Iorio, J. & Wang, Z. (2018). All Reality: Virtual, Augmented, Mixed (X), Mediated (X, Y), and Multimediated Reality. arXiv preprint arXiv:1804.08386.
Milgram, P. & Colquhoun, H. (1999). A taxonomy of real and virtual world display integration. Mixed reality: Merging real and virtual worlds, 1, 1-26.
Natephra, W., Motamedi, A., Fukuda, T. & Yabuki, N. (2017). Integrating building information modeling and virtual reality development engines for building indoor lighting design. Visualization in Engineering, 5, 19.
Paes, D., Arantes, E. & Irizarry, J. (2017). Immersive environment for improving the understanding of architectural 3D models: Comparing user spatial perception between immersive and traditional virtual reality systems. Automation in Construction, 84, 292-303.
Paes, D. & Irizarry, J. (2018). A Usability Study of an Immersive Virtual Reality Platform for Building Design Review: Considerations on Human Factors and User Interface. Construction Research Congress 2018. 419-428.
Pedro, A., Le, Q. T. & Park, C. S. (2015). Framework for integrating safety into construction methods education through interactive virtual reality. Journal of Professional Issues in Engineering Education and Practice, 142, 04015011.
Salehi, S. A., & Yitmen, İ. (2018). Modeling and analysis of the impact of BIM-based field data capturing technologies on automated construction progress monitoring. International Journal of Civil Engineering, 1669–1685.
Shi, Y., Du, J., Ragan, E., Choi, K. & Ma, S. (2018). Social Influence on Construction Safety Behaviors: A Multi-User Virtual Reality Experiment. Construction Research Congress 2018. 174-183.
Slater, M. (2009). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society of London B: Biological Sciences, 364, 3549-3557.
Steuer, J. (1992). Defining virtual reality: Dimensions determining telepresence. Journal of communication, 42, 73-93.
Wang, C., Li, H. & Kho, S. Y. (2018a). VR-embedded BIM immersive system for QS engineering education. Computer Applications in Engineering Education, 26, 626-641.
Wang, P., Wu, P., Wang, J., Chi, H. L. & Wang, X. (2018b). A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training. International journal of environmental research and public health, 15, 1204.
Woksepp, S. & Olofsson, T. (2008). Credibility and applicability of virtual reality models in design and construction. Advanced Engineering Informatics, 22, 520-528.
Information & Authors
Information
Published In
AEI 2019: Integrated Building Solutions—The National Agenda
Pages: 193 - 203
Editors: Moses D. F. Ling, Pennsylvania State University, Ryan L. Solnosky, Ph.D., Pennsylvania State University, and Robert M. Leicht, Ph.D., Pennsylvania State University
ISBN (Online): 978-0-7844-8226-1
Copyright
© 2019 American Society of Civil Engineers.
History
Published online: Apr 2, 2019
Published in print: Apr 2, 2019
Authors
Metrics & Citations
Metrics
Citations
Download citation
If you have the appropriate software installed, you can download article citation data to the citation manager of your choice. Simply select your manager software from the list below and click Download.